After all that has been done then come back and finish this.
#Fnis mod organizer 2 output to a mod install#
Download Fores New Idles (FNIS Behavior V63 or FNIS Behavior V63XXL) and install it through Nexus Mod Manager or Mod Organizer. (it's not the same time as the previous log because the last one was the debug one, but it still has the same issue). Nexus Download (with NMM) en: Download FNIS Behavior Files and (optional) FNIS Spells de: Download von FNIS Behavior Files und (optional) FNIS Spells 2. Here is the normal, shorter one : MO InterfaceĠ9:57:03 Waiting for spawned process completion : GenerateFNISforUsers.exe (3628)Ġ9:57:29 Waiting for process completion successfull Link to Mod Organizer logs USVFSĭidn't notice anything useful in the log, I tried a debug log but it doesn't seem more useful. I tried to reinstall the redist packages at the bottom of your page on the nexus, for info the option to repair the installation is gone, it just says that the package is already installed, and bye bye. I tried to copy its installation to e:\games with exactly the same result. Why would it tried to launch it from a unexistant folder. And the path shown in EDIT is correct E:\SteamLibrary\steamapps\common\MO2\mods\FNIS Behavior SE\tools\GenerateFNISforUsers. Installed in its default directory c:\Program files\Modorganizer I definitively no have FNIS in data folder, as the only installation I tried is via mo2.
#Fnis mod organizer 2 output to a mod 64 bits#
Latest mo version, 2.1.5, windows 10, 64 bits version. It's a fresh reinstallation of skyrim on a new system, and I decided to try MO2 instead of MO1 this time. As a VR game - and yes, Im adamant that there is a somewhat meaningful distinction. Launching skyrim or loot or tes5edit seems to work without problem though ! After successfully installing the mods through Mod Organizer 2, I. The weird part is that loot which I launch also from mo works fine.Īctually it worked the 1st time I moved the fnis directory to e:, then I tried to relaunch it a little later and the error was back, but this time nothing fixes it. I tried to move totally outside all of this, e:\games\tools, then it starts, but it doesn't seem to detect any mod, and it produces its output files to the root of e:\ instead of the override directory, it produces an error if the e:\scripts directory does not exist. I tried to move the tools directory of fnis directly inside skyrim data directory : same error being the whole skyrim directory, if fnis directory was mapped correctly for this exe, it would work. When launching from its default directory, inside the mods directory of modorganizer 2, it outputs error 76 can't find some part of the path. GenerateFNISforUsers seems to be lost in the virtual filesystem : Inspired By Humpback Whales, These New Fins Can Help You Swim Faster.